Is your feature request related to a problem? Please describe.
The other day I was playing another game and came across an interesting tool. It is a cooling device that keeps food from spoiling when it is in someone's inventory. Depending on the material from which the item is made, the food around it will be less likely to spoil.
Describe the solution you'd like
I propose the following functional idea.
Describe alternatives you've considered
the presence of heat source blocks in the inventory (lava buckets, magma blocks, ice blocks, soul lanterns, etc.) increases or decreases the decay resistance coefficients of foods in the inventory that are not in the refrigerators.
functionality of refrigerators with different performance depending on the material used to create the item (support multiple recipes for creating refrigerators).
For example, iron blocks < copper blocks < gold blocks have higher decay resistance coefficients in that order.
the ability to use custom model blocks in the refrigerators.
Expired items currently have no use except to be thrown away, put in a composter, or forced to eat. If this is the case, perhaps it could be automatically converted to rotten meat, for example. Or a function that allows the selection of such automatic conversion.
Additional context
This is the section on heat source blocks in the configuration file of the seasonal plugin called RealisticSeasons
It would be interesting to change the decay resistance coefficients depending on the season and temperature.
Is your feature request related to a problem? Please describe. The other day I was playing another game and came across an interesting tool. It is a cooling device that keeps food from spoiling when it is in someone's inventory. Depending on the material from which the item is made, the food around it will be less likely to spoil.
Describe the solution you'd like I propose the following functional idea.
Describe alternatives you've considered
Additional context This is the section on heat source blocks in the configuration file of the seasonal plugin called RealisticSeasons It would be interesting to change the decay resistance coefficients depending on the season and temperature.