Closed mileszcoker closed 6 months ago
Oh wait, I think the collision shape should also be reduced a bit so he doesn't get hit by bullets that look like they go over his head or under his feet
Looks good! Just gotta fix the merge conflict now
Closed by #4
This is a separate way to set up a player's inputs as well as animations. I believe it is cleaner and will be better for future updates. Only concerns is collision testing. Animations and character model is still just a placeholder.
Also updating animations is super simple as it uses frames on the sprite sheet. (Change sprite sheet automatically changes animations)
Placeholder is 20 bit character model. Going to gradually add 32 bit, 64 bit, and 128 bit models. We can decide as a team for which one is the right fit.