As part of our ongoing game development efforts, we need to implement a health and bullet damage system for enemies in our Godot project. Currently, enemies lack a health mechanism, making combat interactions incomplete and less engaging for players. This ticket aims to rectify this issue by introducing a robust health system for enemies, allowing them to sustain damage and be defeated by player attacks.
Key Features to Implement:
Health System: Develop a health component for enemies that allows them to withstand damage from player attacks. Each enemy should have an initial health value and should decrement upon receiving damage.
Damage Calculation: Implement a mechanism to calculate the damage dealt by player bullets to enemies. This should take into account factors such as weapon type, bullet velocity, and enemy resistance.
Damage Effects: Introduce visual and audio effects to signify enemy damage, such as screen shakes, particle effects, and sound cues.
Enemy Death: Define conditions for an enemy to be considered defeated, such as reaching zero health. Upon death, enemies should trigger appropriate animations, sound effects, and any other relevant game events.
~Testing and Debugging: Thoroughly test the implemented systems to ensure they function as intended in various gameplay scenarios. Debug any issues or inconsistencies that arise during testing.~
By completing this ticket, we aim to enhance the overall gameplay experience by adding depth and challenge to combat encounters. Additionally, a functional health and damage system for enemies lays the groundwork for further enemy behavior customization and game mechanics in future development iterations.
As part of our ongoing game development efforts, we need to implement a health and bullet damage system for enemies in our Godot project. Currently, enemies lack a health mechanism, making combat interactions incomplete and less engaging for players. This ticket aims to rectify this issue by introducing a robust health system for enemies, allowing them to sustain damage and be defeated by player attacks.
Key Features to Implement:
Enemy Death: Define conditions for an enemy to be considered defeated, such as reaching zero health. Upon death, enemies should trigger appropriate animations, sound effects, and any other relevant game events.
~Testing and Debugging: Thoroughly test the implemented systems to ensure they function as intended in various gameplay scenarios. Debug any issues or inconsistencies that arise during testing.~
By completing this ticket, we aim to enhance the overall gameplay experience by adding depth and challenge to combat encounters. Additionally, a functional health and damage system for enemies lays the groundwork for further enemy behavior customization and game mechanics in future development iterations.