TheAdamSmith / precursor

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11 add basic player upgrades AND 24 Implement Health and Bullet Damage System for Enemies #25

Closed mitchellkazin15 closed 8 months ago

mitchellkazin15 commented 8 months ago

Major changes:

Minor changes:

wchaney98 commented 8 months ago

Scene itself looks good, should I be seeing the gun and be shooting the enemies? I'm just able to walk around but nothing is attacking the enemies.

mitchellkazin15 commented 8 months ago

Scene itself looks good, should I be seeing the gun and be shooting the enemies? I'm just able to walk around but nothing is attacking the enemies.

You gotta select an upgrade direction either with a d-pad or arrow keys and then you'll get a gun facing that direction

wchaney98 commented 8 months ago

This is dope, it's a real game now! Thanks for doing all the extra cleanup too.

mitchellkazin15 commented 8 months ago

Nice great changes! really transformed it into an actual game Do we need the .import files to be tracked? this is something we maybe should have setup earlier but if they are not needed can we add it to the gitignore

Based on this https://www.reddit.com/r/godot/comments/aydcmd/should_you_include_import_files_in_your_version/, I at least don't think we should gitignore them since it'll break things if we ever import something if its supposed to be imported with non default options. So far I'm assuming we've just been importing with default setting so they probably aren't necessary at this point but may be safer/easier to leave them. What do you think?