Building off the initial peer to peer system, now take the single player game loop and extend it to multiplayer: enemies spawn on your side, you kill them to send over to other side, if either player gets killed by enemies on their side, the game ends and winner is declared.
Building off the initial peer to peer system, now take the single player game loop and extend it to multiplayer: enemies spawn on your side, you kill them to send over to other side, if either player gets killed by enemies on their side, the game ends and winner is declared.