TheAdamSmith / precursor

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41 add stat scaling system AND 40 add enemy scaling system AND 31 weapon upgrade improvements #47

Closed mitchellkazin15 closed 4 months ago

mitchellkazin15 commented 4 months ago

Created stat components for players, enemies, and weapons Stats have a base value, as well as adders and multipliers that can be registered. adders and multipliers modify the current stat with the eq (base + sum_adders) * sum_multipliers

Created scalers for player stats, enemy spawns and weapons. When they level up new adders and multipliers are registered

mitchellkazin15 commented 4 months ago

Gameplay comments:

  • Weapons feel better now and seems to incentivize using all the different weapon types rather than just one
  • Idea: a new smaller "trash" mob to give the player satisfaction of killing more things. Could make gameplay feel more rewarding, less sitting and waiting for my guns to kill the current mobs
  • Idea: render laser from sniper rifle barrel so the player can line up penetration shots (maybe an upgrade). Not super hard to do rn but would be a nice QOL thing

These are good ideas, thanks! I'll make tickets for them