Closed mitchellkazin15 closed 1 month ago
Added enemy types TRASH, NORMAL, and ELITE, that are denoted by their color. They have multipliers applied on their stats and give more exp based on Will's spreadsheet https://docs.google.com/spreadsheets/d/1XgiQJQm0qCMozAhRyjbKAeVkCxvzBKCsjmrjSj0ytD8/edit?gid=0#gid=0.
As the spawner level increases, the frequency of stronger types also increases
I also messed around with shaders and made a flashing one for when your health changes (red for damage green for healing)
Added enemy types TRASH, NORMAL, and ELITE, that are denoted by their color. They have multipliers applied on their stats and give more exp based on Will's spreadsheet https://docs.google.com/spreadsheets/d/1XgiQJQm0qCMozAhRyjbKAeVkCxvzBKCsjmrjSj0ytD8/edit?gid=0#gid=0.
As the spawner level increases, the frequency of stronger types also increases
I also messed around with shaders and made a flashing one for when your health changes (red for damage green for healing)