Use the new state machine to implement a charging enemy, that follows the player and once it gets in a close range, start a charge attack that needs to charge up, selects a direct towards the player, and charges at the direction. Charge goes on cooldown for a short period after
Use the new state machine to implement a charging enemy, that follows the player and once it gets in a close range, start a charge attack that needs to charge up, selects a direct towards the player, and charges at the direction. Charge goes on cooldown for a short period after