This PR now handles removing sounds via updating the sounds.json in the minecraft namespace to remove all available sounds that can be played for the ambient sound event
Re-did the two test cases at the bottom of this PR and they still seem to check out
This PR removes all ambient biome sounds from the game via inputting blank ogg files.
For posterity creating these directories is a two step process:
First sounds must be extracted our of the hashed objects files into the directory structure the resourcepack requires
Second those sounds must be replaced with a silent ogg file which can be done faster with a script like this
import os
import shutil
def replace_files_in_directory(source_file_path, target_directory):
# Ensure the source file exists
if not os.path.isfile(source_file_path):
print(f"Source file '{source_file_path}' does not exist.")
return
# Ensure the target directory exists
if not os.path.isdir(target_directory):
print(f"Target directory '{target_directory}' does not exist.")
return
# Iterate over all files in the target directory
for filename in os.listdir(target_directory):
file_path = os.path.join(target_directory, filename)
# Check if it is a file
if os.path.isfile(file_path):
# Replace the content of the file while keeping the original filename
try:
shutil.copy2(source_file_path, file_path)
print(f"Replaced content of: {file_path}")
except Exception as e:
print(f"Failed to replace content of '{file_path}': {e}")
# Example usage
source_file_path = r"C:\Users\WS\Desktop\MC_Sounds\sounds\ambient\silence.ogg" # Replace with your source file path
target_directory = r"C:\Users\WS\Desktop\MC_Sounds\sounds\ambient\weather" # Replace with your target directory
replace_files_in_directory(source_file_path, target_directory)`
Testing:
Manually playing these sounds via playsound results in no audio playing
Creating a nether biome and flying around results in no ambient audio playing
Updated 8/18
This PR now handles removing sounds via updating the sounds.json in the minecraft namespace to remove all available sounds that can be played for the ambient sound event
Re-did the two test cases at the bottom of this PR and they still seem to check out
This PR removes all ambient biome sounds from the game via inputting blank ogg files.
For posterity creating these directories is a two step process:
First sounds must be extracted our of the hashed objects files into the directory structure the resourcepack requires
https://minecraft.fandom.com/wiki/Tutorials/Sound_directory
Second those sounds must be replaced with a silent ogg file which can be done faster with a script like this
Testing: