the arena as it is now is suuuper long (X-axis). this was done in an attempt to be "accurate" to how long it looks in Undertale, but i think when i made it i was actually using the full screen length instead of the length between Flowey's arms
green is what the arena's length should actually be (bounded by Flowey's arms)
red is what it currently is meant to approximate
this change would lead to us needing to change most attack's parameters so they respect the new arena bounds. for example:
dentata snake wall positions for bouncing
finger guns summon positions (+ despawn timing)
the attack parameters could definitely be changed iteratively in later PRs though; we don't have to do everything all at once (yay source control + iterative development!)
the arena as it is now is suuuper long (X-axis). this was done in an attempt to be "accurate" to how long it looks in Undertale, but i think when i made it i was actually using the full screen length instead of the length between Flowey's arms
this change would lead to us needing to change most attack's parameters so they respect the new arena bounds. for example:
the attack parameters could definitely be changed iteratively in later PRs though; we don't have to do everything all at once (yay source control + iterative development!)