thanks to Kyrius we're able to use emissive textures (with a shader that i should probably upload 🤷) that's going on the Smithed Summit server.
this allows us more freedom with how we can decorate the bossfight's lighting for immersion/atmosphere. this PR configures the arena's lighting and the bossfight models (attacks, Flowey, etc.) so we don't just give the player night vision.
Summary
thanks to Kyrius we're able to use emissive textures (with a shader that i should probably upload 🤷) that's going on the Smithed Summit server.
this allows us more freedom with how we can decorate the bossfight's lighting for immersion/atmosphere. this PR configures the arena's lighting and the bossfight models (attacks, Flowey, etc.) so we don't just give the player night vision.
looks a lot better
Supplemental changes
https://github.com/TheAfroOfDoom/omega-flowey-minecraft-remastered/commit/eb66c84987910169a7c066a8f01194e6061f3187: 🐛 fix soul-5 crosshair summon rotation desync