most of our player selectors (esp @as weren't bounded by anything, so stuff like sounds were playing to every player in the world regardless of location).
these are now bounded to their specific contexts (e.g. bossfight music/sounds only playing to the active player + spectators)
Supplemental changes
c7e3fff (#225): 🧑💻 store active_player_uuid to storage when running attack test suite
6da497e (#225): 🚸 stop bossfight music/sounds when player leaves spectator box
Summary
most of our player selectors (esp
@a
s weren't bounded by anything, so stuff like sounds were playing to every player in the world regardless of location).these are now bounded to their specific contexts (e.g. bossfight music/sounds only playing to the active player + spectators)
Supplemental changes
c7e3fff
(#225): 🧑💻 storeactive_player_uuid
to storage when running attack test suite6da497e
(#225): 🚸 stop bossfight music/sounds when player leaves spectator box