when an attack terminates, it sets the boss_fight entities boss-fight.attack.delay score to a value that represents how long until the boss fight starts another attack.
currently every attack's value here is set to 1s (20 ticks); this is a placeholder value.
you should run the boss fight multiple times and see how the delay between attacks feels.
for example, if x-bullets-upper ends and homing-vines feels like it takes awhile to start, you should decrease boss-fight.attack.delay for x-bullets-upper so that it doesn't wait as long after it finishes before giving control back to the boss fight
when an attack terminates, it sets the
boss_fight
entitiesboss-fight.attack.delay
score to a value that represents how long until the boss fight starts another attack.currently every attack's value here is set to 1s (20 ticks); this is a placeholder value.
you should run the boss fight multiple times and see how the delay between attacks feels.
for example, if
x-bullets-upper
ends andhoming-vines
feels like it takes awhile to start, you should decreaseboss-fight.attack.delay
forx-bullets-upper
so that it doesn't wait as long after it finishes before giving control back to the boss fighthttps://github.com/TheAfroOfDoom/omega-flowey-minecraft-remastered/blob/afb1cc943424e4145c365b8503f9b30655effa6f/datapacks/omega-flowey/data/entity/functions/hostile/omega-flowey/attack/dentata-snakes/executor/terminate/boss_fight.mcfunction#L2-L4