TheAfroOfDoom / omegaflowey-minecraft-remastered

MIT License
4 stars 1 forks source link

determine how long after each attack we wait before allowing a new attack to start during the boss fight #49

Open TheAfroOfDoom opened 10 months ago

TheAfroOfDoom commented 10 months ago

when an attack terminates, it sets the boss_fight entities boss-fight.attack.delay score to a value that represents how long until the boss fight starts another attack.

currently every attack's value here is set to 1s (20 ticks); this is a placeholder value.

you should run the boss fight multiple times and see how the delay between attacks feels.

for example, if x-bullets-upper ends and homing-vines feels like it takes awhile to start, you should decrease boss-fight.attack.delay for x-bullets-upper so that it doesn't wait as long after it finishes before giving control back to the boss fight

https://github.com/TheAfroOfDoom/omega-flowey-minecraft-remastered/blob/afb1cc943424e4145c365b8503f9b30655effa6f/datapacks/omega-flowey/data/entity/functions/hostile/omega-flowey/attack/dentata-snakes/executor/terminate/boss_fight.mcfunction#L2-L4

TheAfroOfDoom commented 8 months ago

work for this ticket was done for attack-flies in 1a73212 (#84)