Open livespectare opened 1 year ago
Error loading Mod with the following message:
ModError: Failed to load and run script from /home/jorge/.minetest/mods/alchemy/init.lua: /home/jorge/.minetest/mods/alchemy/mobs.lua:441: attempt to call local 'S' (a nil value) stack traceback: /home/jorge/.minetest/mods/alchemy/mobs.lua:441: in main chunk [C]: in function 'dofile' /home/jorge/.minetest/mods/alchemy/init.lua:73: in main chunk
Ummmmmmmm its been a few years since I even looked at this, but im like 90% sure that its just because youre missing a dependency. Does the mobs mod still exist? it added dirt and stone monsters and a big dude that throws fireballs...
Yes. Mod Mobs exists. I have it enabled on the game map I'm trying to load, but the error persists.
Yes. Mod Mobs exists. I have it enabled on the game map I'm trying to load, but the error persists.
It might be a while since im so busy, but ill do my best to get to fixing it.
I'm also having the same issue. I think what's happening is mobs.intllib doesn't exist/isn't registered.
I've made the simple fix of commenting out the 5 instances when the local 'S' is used.
In mobs.lua, lines 441-445 In earth_monster.lua, line 73 or 74.
This mod has not been supported since 2023. I don't play the game anymore, but I can take a look sometime within the next month or so and see if I can get things going. I'm certain other modpacks have changed and so they probably don't work with this version of the mod.
If you could explain what exactly its looking for, I might be able to fix it. What is it looking for when its assigning "S"?
Error loading Mod with the following message:
ModError: Failed to load and run script from /home/jorge/.minetest/mods/alchemy/init.lua: /home/jorge/.minetest/mods/alchemy/mobs.lua:441: attempt to call local 'S' (a nil value) stack traceback: /home/jorge/.minetest/mods/alchemy/mobs.lua:441: in main chunk [C]: in function 'dofile' /home/jorge/.minetest/mods/alchemy/init.lua:73: in main chunk