When converting textures from Bedrock to Java, the textures that are converted are broken and look squished (assuming the animated texture is one long image file)
This can be fixed by adding the .mcmeta file every time one of these files are detected. I just need to figure out the most efficient way of doing this 😅
When converting textures from Bedrock to Java, the textures that are converted are broken and look squished (assuming the animated texture is one long image file) This can be fixed by adding the .mcmeta file every time one of these files are detected. I just need to figure out the most efficient way of doing this 😅