Open xezon opened 10 months ago
Vector3 g_lightPosWorld[1] = { Vector3(94.016098f, 50.499001f, 200.0f) }; Vector3 &W3DShadowManager::Get_Light_Pos_World(int light_index) { return g_lightPosWorld[light_index]; }
There needs to be an assert at least.
There needs to be an assert at least.