TheAssemblyArmada / Thyme

An open source re-implementation of Generals : Zero Hour written in C++.
GNU General Public License v2.0
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Desync after some time(an hour or so, always different) in LAN games with many players #159

Open x0tester0x opened 4 years ago

x0tester0x commented 4 years ago

Operating System: Windows 10

Issue explanation

When playing LAN together in the original game, when there are many players, after an hour or so there is a desync. It most happens when we play with 8 players on a 8 player map.

Question

Will the known desync issue also fixed with Thyme? It is more a Question than a Bug...

Smileynator commented 4 years ago

Most likely a duplicate of: https://github.com/TheAssemblyArmada/Thyme/issues/138#issue-655411942