Open alanblack166 opened 3 years ago
The crash log isn't from 1.04 binary but searching the bytes the function at fault can be found. It crashes in some std/stlport function, call comes from removeLevelSpecificAudioEventInfos or freeEnoughSpaceForSample. If its removeLevelSpecificAudioEventInfos then container being accessed is m_audioInfoHashMap.
Will need @OmniBlade to look into this as i have no clue how to deal with a std related crash.
Operating System: Windows 10
Original game source: TFD
Issue explanation
An issue related to the audio engine, or some of its components, can lead to the game either freezing and not responding, or outright crashing to the desktop. Anecdotal evidence hints at too many unique AudioEvents being enqueued or processed, which aligns with the reality that mods are more vulnerable to this type of crash than vanilla Zero Hour.
Steps to reproduce the problem
There are none. There is no 100% discernible cause for this and it has to be caught in the act.
Log files
CrashInfo.txt