TheAssemblyArmada / Thyme

An open source re-implementation of Generals : Zero Hour written in C++.
GNU General Public License v2.0
579 stars 57 forks source link

Texture LOD quality Issues #712

Open tomsons26 opened 2 years ago

tomsons26 commented 2 years ago

Issue explanation

Viewed in the WIP W3D viewer but since it uses game code to draw everything issue is likely in game code. retail CBBridgeArc

Screenshot(s) or video

https://user-images.githubusercontent.com/1433426/162189018-9ba87b87-62e4-4e0f-b098-95cf4e423c3b.mp4

xezon commented 2 years ago

Could you enable Anistropic Filtering in your graphics adapter settings and try again?

jonwil commented 2 years ago

ours This is our w3dviwer viewing that bridge stock This is the stock Renegade w3dviewer viewing the same bridge from the same angle

Whatever is causing this texture glitching is clearly a stock bug and not something we introduced.

xezon commented 2 years ago

Isn't this just lack of Anisotropic Filtering (AF)? Try set AF to 8x ot 16x in Graphics Adapter settings (NVIDIA, AMD) and try again.