Open TheBlackfish opened 8 years ago
Each player only gets to build one of the available traps each game on a cooldown. The player list will have tool and cooldown listed.
Cooldowns should not just be tied to turns, as then flagging tiles would count.
Only DIGGING lowers a player's cooldown!
Ballista - Fires in a straight line at an enemy within range, wrecking it. Proximity Mine - If a tank moves within range, blows up everything in that radius. Rocket Nest - If a tank moves within range, blows up mostly everything in a forward cone. Radio Nest - Flags all mines within a tiny range. Caltrops - Destorys a tank that goes over the tile.
Block - Tanks must move around the trap.
Flare - After X turns, three friendly tanks are spawned.
Proximity Mine, plus all trap logic, implemented in commit #83.
Radio Nest added as of commit #90.
Each turn, the nest places a flag on a nearby mine. When all nearby mines are flagged, the nest is destroyed.
Standard Banner - Any wrecks nearby become friendly tanks. AKA tankromancy.
Ballista added as of commit #95.
Traps to be implemented -