This adds support for loading tile layers stored in base64 format, either uncompressed, zlib compressed, or gzip compressed. Zstandard compression (and better support for zlib compression) is possible with the use of external libraries, but I'll leave that choice up to you. Let me know if there are any concerns about code style/formatting.
This adds support for loading tile layers stored in base64 format, either uncompressed, zlib compressed, or gzip compressed. Zstandard compression (and better support for zlib compression) is possible with the use of external libraries, but I'll leave that choice up to you. Let me know if there are any concerns about code style/formatting.