Hey, if you markup a tilemap with the editor, it is possible to create tilesets in which each tile represents one of many same group tiles. For example, you need some visual randomness in your cave map, so you make 5 tiles of a northern wall of a cave, then another 5 for the western side, etc. So you group them in a cheek set "cave" and then mark them with sides like northern tiles are marked with "north" and western - "west".
However, this part was not parsed in the original code, so I implemented it myself. This code simply parses and adds wangsets in the structure, so you can use it later in your code.
Hey, if you markup a tilemap with the editor, it is possible to create tilesets in which each tile represents one of many same group tiles. For example, you need some visual randomness in your cave map, so you make 5 tiles of a northern wall of a cave, then another 5 for the western side, etc. So you group them in a cheek set "cave" and then mark them with sides like northern tiles are marked with "north" and western - "west". However, this part was not parsed in the original code, so I implemented it myself. This code simply parses and adds wangsets in the structure, so you can use it later in your code.