Closed IPlayMinecraftYT closed 1 year ago
ok I found it CCL has caught an exception whilst rendering a block BlockPos: x:-7857, y:4, z:-16116 Block Class: class org.cyclops.integrateddynamics.block.BlockCable Registry Name: integrateddynamics:cable Metadata: 0 State: integrateddynamics:cable Tile at position Tile Class: class org.cyclops.integrateddynamics.core.tileentity.TileMultipartTicking Tile Id: integrateddynamics:cable Tile NBT: {rotatable:0b,lightLevels:{map:[]},ForgeData:{},facadeMeta:3,rotation:2,forceDisconnected:{valueType:"java.lang.Boolean",map:[{value:0b,key:0},{value:0b,key:1},{value:0b,key:2},{value:0b,key:3},{value:0b,key:5}]},redstoneInputs:{map:[]},realCable:1b,lastRedstonePulses:{map:[]},facadeBlockName:"chisel:factory",connected:{valueType:"java.lang.Boolean",map:[{value:0b,key:0},{value:0b,key:1},{value:0b,key:2},{value:0b,key:3},{value:1b,key:4},{value:1b,key:5}]},redstoneStrong:{map:[]},redstoneLevels:{map:[]},x:-7857,y:4,ForgeCaps:{"nuclearcraft:capability_default_radiation_resistance":{radiationResistance:0.0d}},z:-16116,partContainer:{parts:[]},id:"integrateddynamics:cable"} You can turn off player messages in the CCL config file.
net.minecraft.util.ReportedException: Tesselating block in world at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:95) ~[bvm.class:?] at codechicken.lib.render.block.CCBlockRendererDispatcher.func_175018_a(CCBlockRendererDispatcher.java:82) [CCBlockRendererDispatcher.class:?] at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:200) [bxr.class:?] at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:100) [bxn.class:?] at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(SourceFile:43) [bxn.class:?] at java.lang.Thread.run(Thread.java:745) [?:1.8.0_51] Caused by: java.lang.IndexOutOfBoundsException: Index: 0, Size: 0 at java.util.ArrayList.rangeCheck(ArrayList.java:653) ~[?:1.8.0_51] at java.util.ArrayList.get(ArrayList.java:429) ~[?:1.8.0_51] at org.cyclops.integrateddynamics.client.model.CableModelBase.getFacadeQuads(CableModelBase.java:140) ~[CableModelBase.class:?] at org.cyclops.integrateddynamics.client.model.CableModelBase.getGeneralQuads(CableModelBase.java:275) ~[CableModelBase.class:?] at org.cyclops.cyclopscore.client.model.DynamicItemAndBlockModel.func_188616_a(DynamicItemAndBlockModel.java:52) ~[DynamicItemAndBlockModel.class:?] at org.cyclops.cyclopscore.client.model.DynamicItemAndBlockModel.func_188616_a(DynamicItemAndBlockModel.java:49) ~[DynamicItemAndBlockModel.class:?] at net.minecraft.client.renderer.BlockModelRenderer.handler$zch000$beforeRenderModel(BlockModelRenderer.java:545) ~[bvo.class:?] at net.minecraft.client.renderer.BlockModelRenderer.func_187493_a(BlockModelRenderer.java) ~[bvo.class:?] at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:38) ~[bvo.class:?] at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:80) ~[bvm.class:?] ... 5 more
Provide your full log to IntegratedDynamics. This is not a CCL issue.
Im playing on a server and all the integrated dynamics facade blocks say that there was an error rendering them.
when it says see the log for more info, does it mean the server log or the client log.