Closed OutcastOrange closed 4 years ago
In 1.15, they do stop rendering those when closed, 1.12 is EOL so no new features will be pushed there. Was this issue regarding 1.12 or 1.15+?
I suppose the issue is closed. :(
The world I'm playing is almost 2 years old, and I'm nowhere near finished with it, therefore I have no intention of playing Minecraft 1.15.
These ender chests account for ~25% of my total pie chart when I'm standing around my base. Could you give me any advice on how I might modify the resources myself, or get my hands on a less intensive version?
Here I include an image of my pie chart, showing that the mod accounts for roughly 70% of all block entities, which is 26% of total resource use. Scroll down to see the area of my base which is associated with the pie chart. Hopefully it's apparent that I'm using your mod responsibly.
The EnderStorage mod is something I really use a lot. I'd be so grateful if anyone could help me find a solution.
Alright,
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to comment lines./gradlew build
build/libs/
If you have any questions, please ask on discord.Thank you very much! I'm seeing a noticeable bump in my performance, thanks to these changes. I'm happy to see that there are such great mods around, despite the modded Minecraft community being somewhat frustrating to interact with. You guys are a lifesaver!
The EnderStorage mod can cause a performance hit, due to the complexity of the model. In spectator mode, I confirmed that the spinning 'orb' within each chest is ALWAYS rendered and animated, even when the chests are closed. The simulated star-field effect is also rendered while the chests are closed.
I would implore the mod authors to create a low-performance setting within the config, which removes the effects and animations. Please let Rosethorns know that the models look very nice.