Closed geoffw123 closed 2 years ago
looks like you didnt installed windows10 sdk. Install it from the Visual Studio Installer.
Thanks for the feedback, I had already got Win 10 sdk installed. However after your suggestion I did some more tinkering and managed to fix the problem. If anyone else hits this problem here is what I did
Using the visual studio installer, click on the individual components tab, then right at the bottom you see the Win10 sdk versions available, the middle numbered version was the one ticked originally, I cleared this and then ticked the higher number version and then clicked modify. Then back in visual studio, right click on the ray tracing project in the solution explorer and click retarget solution, and then select Windows 10 sdk "latest installed version".
The project then rebuilt without errors.
Thanks for providing this for free.
I followed the instructions here, using latest vs 2022
I cant get the sln to build, get various files not found, not sure if I have missed something or there is a path missing in the sln setup ?
A selection of the errors I get 1>C:\RayTracing\Walnut\vendor\imgui\imgui.h(60,10): fatal error C1083: Cannot open include file: 'float.h': No such file or directory 2>C:\RayTracing\Walnut\vendor\glfw\include\GLFW\glfw3.h(103,10): fatal error C1083: Cannot open include file: 'stddef.h': No such file or directory
4>C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.31.31103\include\yvals.h(12,10): fatal error C1083: Cannot open include file: 'crtdbg.h': No such file or directory 4>Done building project "RayTracing.vcxproj" -- FAILED.
Any thoughts on how to fix this would be appreciated, thanks.