Closed TheCherno closed 8 years ago
Proper vsync support needs to be implemented for both Direct3D and OpenGL, and exposed via the Window class. Also there are currently some minor issues with context creation, such as Direct3D using single-buffering for example.
Fixed in rev 19533e3. OpenGL vsync seems to be always be on, requires separate issue.
Proper vsync support needs to be implemented for both Direct3D and OpenGL, and exposed via the Window class. Also there are currently some minor issues with context creation, such as Direct3D using single-buffering for example.