This is partially available in OpenGL, and fully supported for depth textures (in the shadow branch), however we need the ability to render to off-screen buffers for a variety of different reasons.
This will be particularly important for the upcoming post-processing support issue.
This is partially available in OpenGL, and fully supported for depth textures (in the shadow branch), however we need the ability to render to off-screen buffers for a variety of different reasons.
This will be particularly important for the upcoming post-processing support issue.