TheCherno / Sparky

Cross-Platform High Performance 2D/3D game engine for people like me who like to write code.
Apache License 2.0
1.1k stars 222 forks source link

Linux user! #37

Closed ghost closed 7 years ago

ghost commented 9 years ago

Hello! I'm a Elementary Os freya(Ubuntu 14.04) user and I'd like to contribute to sparky but I cant since I dont have the possibility to load the engine into CodeBlocks(and VS does not work on Linux).My point is that many users may have different OSs than Windows and we cant use sparky.This needs to be fixed. So I think the best option would be to make sparky work with CodeBlocks because that ide works cross platform.

TheCherno commented 9 years ago

Why don't you have a go at creating a Linux build of Sparky?

I don't happen to have a computer with Linux on it right now, but you do! :)

ghost commented 9 years ago

Ok,I'll do my best!

On Vi, iun 12, 2015 at 9:00 , Yan Chernikov notifications@github.com wrote:

Why don't you have a go at creating a Linux build of Sparky?

I don't happen to have a computer with Linux on it right now, but you do! :)

— Reply to this email directly or view it on GitHub.

JeppeSRC commented 9 years ago

Murii you could give visual studio code a try, it runs on windows, linux and mac. I don't know if it can open the same visual studio projects, but i guess it can(would be pretty stupid buy Microsoft to do otherwise) :)

ghost commented 9 years ago

Last time when I used it(when it was on update 2) it could not open VS projects.Visual studio code it's just for Web so far.

JeppeSRC commented 9 years ago

Oh, I thought you could write c/c++ in it :)

valipopescu commented 8 years ago

Just go ahead and create a CMakeLists.txt file and maintain it yourself :) I'm quite sure Cherno wouldn't mind putting it in the project and using it (it'll help portability with a lot of platforms)

TheCherno commented 8 years ago

Exactly. I don't have the time to add Linux support right now, but I would sure love to accept some pull requests.

tdgroot commented 8 years ago

@Murii I guess you should be less demanding and contribute to the project instead..

Guess this issue can be closed for now.. Please close it and move the conversation to https://github.com/TheCherno/Sparky/issues/112.

jannisj1 commented 8 years ago

@Desmaster The salt is real

S-Marais commented 7 years ago

I wanted to have a better understanding of how OpenGL works and the video series helped me go through that. (Awesome work btw). As the engine is OpenGL based I started to write it from scratch using cmake with clang on linux. The main difference so far is my drop of the maths functions in favor of the glm library. I'm using CLion but it should also work nicely with codelite. I find codeblocks a bit too old.