Closed LPeter1997 closed 8 years ago
inline void CreateVertexArrays(uint size, uint* arrays) { GLCall(glGenVertexArrays(size, arrays)); } inline void CreateVertexBuffers(uint size, uint* buffers) { GLCall(glGenVertexArrays(size, buffers)); }
These are doing exactly the same. Didn't you want to write glGenBuffers on the second one?
Good catch! Luckily that wasn't used anywhere (although I probably would have discovered it if it had). Fixed in latest commit. Thanks! :)
These are doing exactly the same. Didn't you want to write glGenBuffers on the second one?