TheClowner / ccRides-Support

Issues & Wiki for ccRides Plugin
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1.19.2 - Causes much more performance draw #47

Closed ItzSkyy closed 2 years ago

ItzSkyy commented 2 years ago

Server Version: 1.19.2 ccRides Version: 1.7.8 Java Version: 17

Describe the bug/Issue

CCrides pulls near 20% of entire performance from the servers resources on world when nothing is even operating. no forceloading chunks, etc

Expected behavior

Unsure but it sucks up alot of power. I do have the playermoveevent disabled too which made it worse

Screenshots/Video

N/A

Logs/Errors/Configs

N/A

TheClowner commented 2 years ago

I'm going to need some more information from you in order to look into this:

TheClowner commented 2 years ago

This appears to be related to a paper bug which I have reported https://github.com/PaperMC/Paper/issues/8448 Enabling the Rides.Operation.forceLoadChunks option in ccRides config.yml reduces the lag impact and should prevent entities duplicating - until there is a proper fix.

TheClowner commented 2 years ago

Also going to close this as it is duplicated by https://github.com/TheClowner/ccRides-Support/issues/49