TheCoderPal / terasoft-summer-reunited

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K4 : As a user, I can physically swing my hand to cause my avatar to use the sword if its in my possession #12

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
As a user, I can physically swing my hand to cause my avatar to use the sword 
if its in my possession

Original issue reported on code.google.com by hollaxy...@gmail.com on 25 Jul 2012 at 8:50

GoogleCodeExporter commented 9 years ago

Original comment by hollaxy...@gmail.com on 30 Jul 2012 at 8:12

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r8.

Added the Kinect.cs class implementation + implementation of SwingHand story

Original comment by hollaxy...@gmail.com on 31 Jul 2012 at 10:56

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r181.

Fixed bug in kinect class.

Original comment by hollaxy...@gmail.com on 7 Aug 2012 at 12:20

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r221.

Added filtering variables in Kinect class 

Original comment by hollaxy...@gmail.com on 14 Aug 2012 at 2:29

GoogleCodeExporter commented 9 years ago
for class kinect 
remove unused usings
rename the class sothat it doesn't conflict with the namespace or 
Microsoft.Kinect sothat we dont have to use Game.Kinect.Kinect everytime we 
need a Kinect object

Original comment by khaled.osmaan on 14 Aug 2012 at 9:50