Open GoogleCodeExporter opened 9 years ago
This issue was updated by revision r356.
status inProgress
added basic implementation of the screen
Original comment by khaled.osmaan
on 27 Sep 2012 at 2:21
Original comment by khaled.osmaan
on 27 Sep 2012 at 7:15
Imp Review:
1)When you have multiple variables with same type,write them in one line ex:
private int screenWidth;
private int screenHeight;
private int virusHealth;
to : private int screenWidth,screenHeight,..
2)do not initialize instance variables before constructor.
Original comment by tamer.na...@gmail.com
on 5 Oct 2012 at 12:12
This issue was updated by revision r398.
Added interface ICamera2D and class Camera2D to do some camera effects in the
boss fight screen
Original comment by khaled.osmaan
on 7 Oct 2012 at 1:28
This issue was updated by revision r400.
implementation notes fixed
Original comment by khaled.osmaan
on 7 Oct 2012 at 1:32
Review:
1. You have no background :/
2. You dont even draw the virus's health
3. Message and the gradient box are ???
4. You clearly havent tested your stuff
5. Please seperate lines with spaces and so to make your code readable.
Original comment by vendett...@gmail.com
on 7 Oct 2012 at 11:05
1. I really suck at picking backgrounds even with the settings screen, I cant
find any relevant ones
2. I'm not sure how to deal with tamer's bar, I copied the bar part from the
playscreen I guess
3. message and gradient boxes are the popup messages that will tell the player
the boss level and congrats you have won the boss or whatever, they won't be
added this sprint I believe I just added them while brainstorming...
Original comment by khaled.osmaan
on 8 Oct 2012 at 12:12
Just chose a plain background 7ata... ay 7aga to seperate it from the play
screen 3shan theyre overlapping
The bar.. ure using it right... theres no need for this line though...
virusBar.Update(gameTime);
and you forgot to draw -_-
Change the message and the box aw remove it for now 3shan shaklaha mesh lateef
Remove any logic from the draw method.. the calculations and all.. put them f
loadcontent or elsewhere.. but not in draw
I think you should add text 3shan twada7 lel user which is his health bar and
which is the boss's ... and lastly.. just please combine el 7agat elly zai ba3d
wara ba3d... 3shan the code looks like a mess
ya3ny maslan f load content
font = content.Load<SpriteFont>("SpriteFont1");
virusBar.LoadContent(content);
rightSword = content.Load<Texture2D>("Textures//sword");
leftSword = rightSword;
bump = content.Load<SoundEffect>("Audio//bump");
Texture2D shieldSprite = content.Load<Texture2D>("Textures//shield");
The lines that are content.Load<... etc. wara ba3d... w ba3deen line fady .. w
ba3deen el ba2y and so ... just to make it more readable.. and thank you :)
Original comment by vendett...@gmail.com
on 8 Oct 2012 at 2:09
This issue was updated by revision r403.
integrated the camera in the screen and fixed some implementation issues
Original comment by khaled.osmaan
on 9 Oct 2012 at 6:11
You have problem in your boss screen ,it is not loaded and getting this
exception:
http://i.imgur.com/Ycer0.png
Original comment by tamer.na...@gmail.com
on 11 Oct 2012 at 5:13
This issue was updated by revision r405.
commented line cam.Scale+=0.1 to fix the exception, however there's another
exception in shirin's code
Original comment by khaled.osmaan
on 11 Oct 2012 at 9:56
This issue was updated by revision r409.
Added method restoreGame in PlayScreen, in BossFightScreen I fixed the bar and
camera bugs, also added a button to be drawn and updated when the boss died
which switches back to the playScreen
Original comment by khaled.osmaan
on 13 Oct 2012 at 6:13
This issue was updated by revision r410.
commented two lines that switches to boss fight screen used when testing
Original comment by khaled.osmaan
on 13 Oct 2012 at 6:19
This issue was updated by revision r411.
made the hand and button be drawn on winning the boss
Original comment by khaled.osmaan
on 13 Oct 2012 at 6:26
This issue was updated by revision r412.
made health in class boss a field to use it in the virus bar in the boss fight
screen, also used a new flag to check if the boss died instead of boss.bossdied
because it had some problems
Original comment by khaled.osmaan
on 14 Oct 2012 at 1:32
This issue was updated by revision r413.
Integrated the camera, fixed its bugs, deleteed interface IFocusable and added
a vector2 position focus in the camera instead. deleted an unused variable from
class UserAvatar and removed unused usings, made the hand be drawn after the
button sothat it doesnt disappear behind it, made the background music loop
after both songs end.
Original comment by khaled.osmaan
on 14 Oct 2012 at 8:58
Original issue reported on code.google.com by
khaled.osmaan
on 27 Sep 2012 at 2:19