Closed IcarussOne closed 4 months ago
We can rename it if we really have to, but it would be nice to keep it the same so people don't get confused. Give this a try:
#PARSE_ESCAPES
on the first line of the lang fileUnnatural\nHunger
(note the \n there)If that renders correctly, then I think we should use that. Otherwise, renaming it is probably the simplest option.
Hmm I've tried doing that and made sure #PARSE_ESCAPES
is included, but it results in this.
I will say, extreme hunger is not quite same as unnatural hunger, and doesn't make as much sense in-game with rotten flesh.
Could also rename it to Unhunger
like the lang key implies, it also wouldn't be as confusing.
"Unhunger" might not be a bad name, although I think the lang key is just a shorter version of "unnatural hunger" and didn't mean to make a new term for it. The new name should ideally communicate that you can't help it by eating normal food, although I thought there was some text that appeared if you tried to eat normal food so at least the name isn't the only indicator.
Checked on what would be the best way and I thought Unhunger was the best name for it when it comes to fitting with what the effect does while not being too long.
There should be text that appears when you eat the wrong type of food, though of course I haven't checked to see if that still works in TC6. Unhunger does sound like a very good shorthand though, so I'd opt for that myself.
Renames the Unnatural Hunger effect to Famished, it still fits the effect because the definition is "extreme hunger". This was done to prevent the name from overlapping with the GUI because of how long it is.