Describe the bug
This problem is twofold. First, let's assume the selected audio output channel by the game is Default, and that Default is my PC speakers.
If I navigate to the pause menu -> Options -> Music & Sounds and click the Device: ... option to change it, the Minecraft sounds update accordingly, but the Music Triggers sounds will continue to output to the default channel, my speakers.
If from game launch, another option is already specifically chosen (for example, Headphones (Realtek(R) Audio)) instead of Default, Music Triggers still sends the music to the default audio output channel, my speakers.
To Reproduce
Produce a situation in which Music Triggers controls the currently playing Music (ex. Menu Screen, certain biome, etc.)
Go to Options -> Music & Sounds and click Device: ... to change the game's audio output channel.
Witness bug.
Additional context
Minecraft Version: 1.19.2
Forge Version: 43.3.5
Optimization mods such as Embeddium are present in the modpack, but I do not know if this would have any bearing on the exhibited behavior by Music Triggers.
Yeah that's a known issue and its due to how the mod writes the audio output. It's not unfixable, but it will require some overhaul that I was going to try for 6.4
Describe the bug This problem is twofold. First, let's assume the selected audio output channel by the game is Default, and that Default is my PC speakers.
If I navigate to the pause menu -> Options -> Music & Sounds and click the
Device: ...
option to change it, the Minecraft sounds update accordingly, but the Music Triggers sounds will continue to output to the default channel, my speakers.If from game launch, another option is already specifically chosen (for example,
Headphones (Realtek(R) Audio)
) instead of Default, Music Triggers still sends the music to the default audio output channel, my speakers.To Reproduce
Device: ...
to change the game's audio output channel.Additional context Minecraft Version: 1.19.2 Forge Version: 43.3.5 Optimization mods such as Embeddium are present in the modpack, but I do not know if this would have any bearing on the exhibited behavior by Music Triggers.