TheCowOhBoy / TileCellManager-for-Godot

Work with the tile selected right on the bottom-panel.
MIT License
3 stars 1 forks source link

How do I use this tool? #1

Open RafalLauterbach opened 3 years ago

RafalLauterbach commented 3 years ago

I tried using this tool, I selected tilemap, I choose tile cell I want to work on, I click on tileCell bar in the bottom so it opens, but than it doesn't seem to be... "connected" to cell that I selected from tileMap. Instead it's spamming errors really quickly, as plugin tries to use node that it couldn't get.

Am I doing something wrong?

Details : https://imgur.com/a/lj1dcae [git hub don't support my mp4 as attachment]

JeffVenancius commented 3 years ago

Hi, sorry for the wait. Yeah... That's probably a bug, when I made this one I was starting to learn about some things so I've kind of... Forgot. Anyway, one of the motives for that is because the new TileMap will have this kind of management too, so I recommend you to wait (still, I didn't gave up on the bigger project, but I thing that the update will help me too.) Anyway, I'd connected on the scene tree so that's probably what you have to do, just select and re-select the node in there. But hey, I'm making something much more interesting so... Well, when it works (I hope it does) I'll show it and yeah, it will be about TileMaps too.

RafalLauterbach commented 3 years ago

Sure, thanks for response. I will try this out if I will be back to developing in Godot again.