This update reworks how Scorchful interacts with Dehydration (when it is installed) and also takes the first step towards combat.
Made Fire Charges (the vanilla item) throwable (Closes #41)
Removed passive shading (fixes #39 - this caused too many issues with Frostiful installed)
Made Rehydration pop more often (though gives less water)
Added a new parching foods tag. This is not used by any vanilla items, but is used by alcoholic items from Let's Do mods. More items are likely to be made parching in the future.
Added integration for the foods and drinks added by various Let's Do mods. Note that most of these items won't have their tooltip working, but that is an issue with how Let's Do implements their tooltips (if they call super.addHoverText it will work).
Dehydration Integration Reworking
Dehydration and Scorchful integration has been updated. The gameplay experience with Dehydration installed should now be identical the experience without it - except of course you must manage thirst to avoid death. All of these changes only apply when Dehydration is installed.
Closes #29
Dehydration has been given its own config section in the Mod Integration Config.
Sweating now drains up to 4 points of thirst (configurable)
Dehydration added by wetness is now based on the maximum number of points of thirst Scorchful will take, and it is no longer directly configurable.
These changes should make it so that sweating will last roughly as long with Dehydration as it does without, making future balance changes easier.
Fixes #40 - Rehydration does not work with Dehydration
Rehydration now requires 4 points of thirst to be drained before it can pop
Rehydration enchantment now provides a random amount of thirst when it pops, increasing with the number of armor pieces enchanted with Rehydration worn.
This update reworks how Scorchful interacts with Dehydration (when it is installed) and also takes the first step towards combat.
super.addHoverText
it will work).Dehydration Integration Reworking
Dehydration and Scorchful integration has been updated. The gameplay experience with Dehydration installed should now be identical the experience without it - except of course you must manage thirst to avoid death. All of these changes only apply when Dehydration is installed.
Closes #29