I saw that you are planning making Serene Seasons (Fabric) compatible with 1.20.4, but via Syntra I can already run your mods along Serene Seasons (Forge) on 1.20.1 so could you please make your mods recognise the temperatures of that mod please.
Could you make your mods compatible with Create (Forge) heat sources like blaze burners since it can be combined with your mods using Syntra. Additionally, can you make your mods recognise the temperature of other heat sources like standing near a campfire or near lava, near oven, near blast furnace, near fire block, near magma block, holding torch or lantern (very small heat source). Additionally standing near some heat sources should dry you up after being soaked in water.
Could you make your mods compatible with the Forge version of Farmer's Delight too.
Could you make your mods recognise the temperature of other cold sources like stepping on snow (not having to be submerged entirely in snow), stepping in water (not having to be fully submerged), being wet from rain or falling snow, holding a soul torch or lantern (very small cold source).
Could you create some king of wearable itmes for Trinket or Curio to heat you up of cool you off similar to Cold Sweat:
https://www.curseforge.com/minecraft/mc-mods/cold-sweat
The items could be some kind of soul (magic item) or ice bag (could be leather jug filled with water, show or ice) to cool you off or heah bag (also could be leather jug filled with warm water or shards from your sun lichen covered rocks).
I asked LuckyOwl is he can make his Lucky's Wardrobe work with your mods as that would make for very nice combination of mods.
As stated in several of my mod pages, I do not provide support for NeoForge via Sinytra connector. So, for the most part, no I cannot add these integrations.
Serene Season 1.20.1: Does not exist for Fabric on this version, so no. If the author chooses to make a backport, then I will support it.
Create Blazeburners: How exactly do you me want to support this?
Other heat sources (campfires, lava, torches, etc) from other mods: Already supported.
Hold items: no.
Farmers Delight Forge: If the item IDs match, then it should already work.
Stepping in water/being in the rain already cools through wetness. Holding soul torches, no.
Wearable cooling items: Something I'll consider for the future, but Turtle Armor, the Rehydration Enchantment, and Fur Armour are my primary wearables for temperature.
I saw that you are planning making Serene Seasons (Fabric) compatible with 1.20.4, but via Syntra I can already run your mods along Serene Seasons (Forge) on 1.20.1 so could you please make your mods recognise the temperatures of that mod please.
Could you make your mods compatible with Create (Forge) heat sources like blaze burners since it can be combined with your mods using Syntra. Additionally, can you make your mods recognise the temperature of other heat sources like standing near a campfire or near lava, near oven, near blast furnace, near fire block, near magma block, holding torch or lantern (very small heat source). Additionally standing near some heat sources should dry you up after being soaked in water.
Could you make your mods compatible with the Forge version of Farmer's Delight too.
Could you make your mods recognise the temperature of other cold sources like stepping on snow (not having to be submerged entirely in snow), stepping in water (not having to be fully submerged), being wet from rain or falling snow, holding a soul torch or lantern (very small cold source).
Could you create some king of wearable itmes for Trinket or Curio to heat you up of cool you off similar to Cold Sweat: https://www.curseforge.com/minecraft/mc-mods/cold-sweat The items could be some kind of soul (magic item) or ice bag (could be leather jug filled with water, show or ice) to cool you off or heah bag (also could be leather jug filled with warm water or shards from your sun lichen covered rocks).
I asked LuckyOwl is he can make his Lucky's Wardrobe work with your mods as that would make for very nice combination of mods.