I'm not a huge fan of modifying the fLegendaryResetSkillLevel variable at runtime in some unknown part of the legendary process to change the level. I think a much better way to do this would be to find where it loads that variable and change the value there. A good place to start would be to print the offset of the variable when the mod loads it, since that seems to be static.
I'm not a huge fan of modifying the fLegendaryResetSkillLevel variable at runtime in some unknown part of the legendary process to change the level. I think a much better way to do this would be to find where it loads that variable and change the value there. A good place to start would be to print the offset of the variable when the mod loads it, since that seems to be static.