Open TheDuckCow opened 11 months ago
This task likely won't be necessary as-written anymore, as the hope is to show off a workflow whereby users can export a scene glTF file including all meshes as a starting point. If we can managed to just create even a single edge loop for each roadpoint in mesh form, it would make it much more feasible for someone to then create the rest of the model themselves.
Re-defining this task as creating a text tutorial on how to create custom road meshes, which is already possible. This will also be the guide to follow for intersections.
Created the basis of the tutorial here, although I'd like to create actual visuals to go along with it:
https://github.com/TheDuckCow/godot-road-generator/wiki/User-guide:-Custom-road-meshes
Since we are going to start off with hand-crafted intersections before getting to generated ones, we should be sure to create a blend file template that matches what a user would use in-editor, to make it easier to create your own variations.
This should include a template object which acts like the forward/reverse sizing, but this of course should itself not be made visible.
The blend file template should be checked in as an LFS object into a demo or templates folder.