TheDuckCow / godot-road-generator

A godot plugin for creating 3D highways and streets.
MIT License
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Create text tutorial for custom mesh creation #116

Open TheDuckCow opened 11 months ago

TheDuckCow commented 11 months ago

Since we are going to start off with hand-crafted intersections before getting to generated ones, we should be sure to create a blend file template that matches what a user would use in-editor, to make it easier to create your own variations.

This should include a template object which acts like the forward/reverse sizing, but this of course should itself not be made visible.

The blend file template should be checked in as an LFS object into a demo or templates folder.

TheDuckCow commented 9 months ago

This task likely won't be necessary as-written anymore, as the hope is to show off a workflow whereby users can export a scene glTF file including all meshes as a starting point. If we can managed to just create even a single edge loop for each roadpoint in mesh form, it would make it much more feasible for someone to then create the rest of the model themselves.

TheDuckCow commented 2 months ago

Re-defining this task as creating a text tutorial on how to create custom road meshes, which is already possible. This will also be the guide to follow for intersections.

TheDuckCow commented 2 months ago

Created the basis of the tutorial here, although I'd like to create actual visuals to go along with it:

https://github.com/TheDuckCow/godot-road-generator/wiki/User-guide:-Custom-road-meshes