Closed TheDuckCow closed 5 months ago
Possible issue on this branch: The dissolve tool is erroring out, need to check if that is pre-existing.
With all of these changes listed, we should be able to get to the godot 4 working version matching the current branch here (at this point in time):
https://github.com/TheDuckCow/godot-road-generator/commit/9aba32eb6d765e75c79383938267f0b8c832da19 ie latest commit on https://github.com/TheDuckCow/godot-road-generator/tree/godot4
Not much to really review here, all tests locally pass.
This is based on going through some manual updates after using the auto conversion tool. More changes could be made to help improve this.
Note: this is NOT representing a conversion to godot 4 itself, just making it easier. In the event we actually decide to properly support godot 4 and godot 3 in parallel, these changes will make it much more manageable.