Open TheDuckCow opened 7 months ago
Right now, if you dissolve a RoadPoint, it doesn't always work as intended. See the video below:
https://github.com/TheDuckCow/godot-road-generator/assets/2958461/790d0217-2987-4deb-aa56-6a8e998aae7d
What should be happening is the x'd RoadPoint should be full deleted, with its two prior RoadPoints connecting by one mesh. This definitely was working, but seems to be broken since/on the v0.4.0 launch.
Right now, if you dissolve a RoadPoint, it doesn't always work as intended. See the video below:
https://github.com/TheDuckCow/godot-road-generator/assets/2958461/790d0217-2987-4deb-aa56-6a8e998aae7d
What should be happening is the x'd RoadPoint should be full deleted, with its two prior RoadPoints connecting by one mesh. This definitely was working, but seems to be broken since/on the v0.4.0 launch.