TheDuckCow / godot-road-generator

A godot plugin for creating 3D highways and streets.
MIT License
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Create procedural use case demo #170

Open TheDuckCow opened 2 weeks ago

TheDuckCow commented 2 weeks ago

Thanks in part to the new "Roadside Assistance" Patreon tier, we have a formal request that we are committing to: a working example of the Road Generator in a procedural project.

Philosophy:

Current planned scope of this demo:

Out of scope (at least for the time being):

brickyt commented 2 weeks ago

Thanks @TheDuckCow for making this happen! Very excited and grateful for sharing your work with the community.

Understanding timelines can/will change, what's the ETA for the demo?

Cheers!

TheDuckCow commented 1 week ago

Sure thing @brickyt my plan is to get the majority of this done by the end of July. I'll link a branch here once I formally start working on it so you could always check out the progress. Worth me stating for anyone curious: The intention is to build this for Godot v3.5 but then whenever we port-forward the project to the godot4 branch (around the time of releases), it'll be available there too with hopefully most of the same functionality working. That godot4 port part though might not happen within July, we'll see.

TheDuckCow commented 6 days ago

A good chunk of initial work has already been done, see the demo video here and corresponding code of this draft PR:

https://github.com/TheDuckCow/godot-road-generator/assets/2958461/80b6e0d7-7224-4fd0-8f01-cdec950dd81f