Right now we have "snapping" UV samples (which is great!) to ensure that our line segments are never partially cut off. However, the textures stretch unfortunately on the outsides vs insides more, see below how the further away lane has much longer lines around the curves:
Potentially relevant, see this highly related presentation that also touches on some aspects of this (referenced from this also relevant, much longer live stream)
Right now we have "snapping" UV samples (which is great!) to ensure that our line segments are never partially cut off. However, the textures stretch unfortunately on the outsides vs insides more, see below how the further away lane has much longer lines around the curves:
Potentially relevant, see this highly related presentation that also touches on some aspects of this (referenced from this also relevant, much longer live stream)