Closed bdog2112 closed 1 year ago
if we can adjust the panel position that would be great
Please elaborate. Adjust panel position in what way?
Is there a way to move it up regarding the category?
I'm pretty certain the panel can be placed above "Script Variables". I'll let you know if there are any road blocks.
I personally prefer the style of referencing specific nodes once at the very top of the file
This makes sense. I'll implement the requested change.
Hey @TheDuckCow, conflicts with the branch were created when the lane_segment branch was merged with main, yesterday. I'll manually resolve the conflicts. Please double-check your lane_segment functionality once everything is checked in.
There was a conflict with recent changes to main. But, it was minor and only required moving a few lines of code.
Opened the demo scene, looked for any unusual errors and there were none. Ran GUT tests and all 4 test sequences passed.
Created Road Point Inspector panel and added a button that prints the name of the selected Road Point.
While making a lot of selections in the Scene panel, the following message appeared intermittently:
Plugin.gd Line 36 does a check for a null Road Point before calling its "hide_gizmo" routine. In some cases, Godot may say a null object exists even though it is null. Running the null check through "is_instance_valid()" seemed to clear up the errors right away.
All GUT tests passed.