TheDuckCow / godot-road-generator

A godot plugin for creating 3D highways and streets.
MIT License
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Some texture banding with lane transitions #63

Open TheDuckCow opened 1 year ago

TheDuckCow commented 1 year ago

We have a structure where lane transitions are using the same texture as the rest of the road, but with a necessarily stretched UV. This results in some texture bleeding along the UV of the lane being merged. See the image below, where the transition part should be an entirely solid color (it's performing the transition) and yet the dotted line is bleeding through where it shouldn't. We could solve this in part by adding extra margin in the lane marking, but that's not ideal as they are already necessarily off-centered.

Screen Shot 2024-03-16 at 10 25 34 AM