Closed TheDuckCow closed 3 months ago
This update idea here is that, since a "Name Road" is meant to be represented by a RoadContainer, the bulk panel could actually be the same UI as the RoadPoint panel, but situated on the RoadContainer node. We would just need to decide how it behaves (e.g. if it always auto snaps the entire road container to the same settings, and whether we'd need to expose another set of UI areas to allow for copying of all other properties, like width etc from a specific roadpoint).
Taking a humble start to this, there's been many times when I had wished I'd already implemented this feature.
If we have multiple RoadPoints selected, and a user presses add or remove lane, we should (try) to perform that operation.
Some requirements:
Issue forked from: https://github.com/TheDuckCow/godot-road-generator/issues/5