TheDuckCow / godot-road-generator

A godot plugin for creating 3D highways and streets.
MIT License
316 stars 16 forks source link

Recognize existing point / segment children on network add #69

Closed TheDuckCow closed 8 months ago

TheDuckCow commented 1 year ago

See the video here: when I was messing with the datatype (converting RoadNetwork from Node to Spatial), I was running into this issue where the script would try to add new children.

https://user-images.githubusercontent.com/2958461/225183944-feabde7e-8622-4b23-8bec-1c122c30a8aa.mp4

This is low priority and shouldn't really be a problem in practice, generally speaking.

TheDuckCow commented 1 year ago

Likely to close this bug in the future, as we are contemplating a future where we don't have any children automatically added (the idea being that, RoadPoints would be direct children of RoadNetworks; and RoadSegments would be children of RoadPoints, etc). Leaving open since this is not a done deal, and this minor edge case can still occur in the meantime.

TheDuckCow commented 8 months ago

Closing as no longer relevant.