Closed TheDudeFromCI closed 4 years ago
The texture creator uses Graphics.CopyTexture() to perform the copy operation. However, this operation is GPU based and therefore doesn't copy any actual pixel data. Upon restarting Unity, the textures are simply black. This should be fixed.
Graphics.CopyTexture()
Fixed in 45adcc82b20b3750e817854232de2cbd68f85e84
The texture creator uses
Graphics.CopyTexture()
to perform the copy operation. However, this operation is GPU based and therefore doesn't copy any actual pixel data. Upon restarting Unity, the textures are simply black. This should be fixed.