It can be a little confusing and a bad programming practice in general for both the core and the implementation to use the same namespace. This makes it difficult to distinguish between the core library and the Unity implementation when writing extensions for Bones3. This should be addressed. Switching the namespace to something like WraithavenGames.Bones3 would be good for keeping things seperate and helping users to locate the plugin and API better.
It can be a little confusing and a bad programming practice in general for both the core and the implementation to use the same namespace. This makes it difficult to distinguish between the core library and the Unity implementation when writing extensions for Bones3. This should be addressed. Switching the namespace to something like
WraithavenGames.Bones3
would be good for keeping things seperate and helping users to locate the plugin and API better.