Closed aggsol closed 3 years ago
So the way I set this up is that its supposed to run in the same working directory as the "game" folder in the root of the repository.
You could straight up just copy the contents of that folder to where the EXE is built, but I honestly have no idea how to set it up automatically, especially for Linux (I develop on Windows).
This is how the file hierarchy is supposed to look.
I might be able to pack the required assets into the executable itself, but I'll have to find out how to do that (and possibly automate it) and I want the shaders to be moddable, so I'll need to plan out how to do that stuff. Maybe after the first milestone is done, but no promises.
PS Sorry I haven't responded sooner, I'm currently busy with other stuff and I haven't been able to focus on development of this that much.
Ah thank you; i can copy that myself.
I build the current main branch on Ubuntu with premake-linux.sh. It build successfully but on startup the follwoign error appears.
What font do I need for running the viewer?